When beginning the game, each player will select a Starting Work Bench for his or her Puppet Army's first Friendly Work Bench. If a Starting Work Bench is not selected by any player during setup, it becomes a Neutral Work Bench. See the section on Work Benches for how Neutral Work Benches affect game play.
Starting Work Bench +1
When beginning the game, each player will select a Starting Work Bench for his or her Puppet Army's first Friendly Work Bench. The player who selects this Starting Work Bench is allowed to select 1 additional Pawn Puppets to add to their Toy Box after selecting their normal allowance for the game.
Starting Work Bench +2
When beginning the game, each player will select a Starting Work Bench for his or her Puppet Army's first Friendly Work Bench. The player who selects this Starting Work Bench is allowed to select 2 additional Pawn Puppets to add to their Toy Box after selecting their normal allowance for the game.
Starting Work Bench +3
When beginning the game, each player will select a Starting Work Bench for his or her Puppet Army's first Friendly Work Bench. The player who selects this Starting Work Bench is allowed to select 3 additional Pawn Puppets to add to their Toy Box after selecting their normal allowance for the game.
Neutral Work Benches
Work Benches that do not begin the game controlled by a player (including starting Work Benches that were not chosen as starting positions). Place a Neutral Work Bench Token (Clear) in each of these Spaces. These Work Benches must be claimed during play in order to be used. See the section on Work Benches for how Neutral Work Benches affect game play.
Impassable Spaces
Place an Impassable Token on each of these Spaces. Puppets may not move onto Spaces that contain an Impassable Token (Black). Impassable Tokens block Line
of Sight. Board Layout Below you will find an example of a Puppet Wars Board
Layout. Find many more in the Puppet Wars Pattern Book or create your own at puppet-wars.com
Nails
Nails Tokens must be placed in Unoccupied Spaces at the start of the game. They may never be picked up or removed. During the Resolve the Turn phase at the end of the Turn, any Puppets Occupying a Space with Nails suffer 1 Rip.
Molasses
Molasses Tokens must be placed in Unoccupied Spaces at the start of the game. They may never be picked up or removed. A Puppet which moves onto a Space containing a Molasses Token immediately ends its move, and may not make any more moves during this Animation.
Firecrackers!
This is an Item Token. Firecrackers! Tokens must be placed in Unoccupied non-Work Bench Spaces at the start of the game. Any Puppet which moves into or is placed onto a Space with a Firecrackers! Token may choose to use Sticky Fingers. Any Puppet carrying a Firecrackers! Token gains the Action:
Blown to Pieces (0 + Tear Apart this Puppet and Remove From the Game 1 Firecrackers! Token carried by this Puppet):Rg: 0,
Effect:
All adjacent Puppets suffer one Rip. If this Puppet is on a Work Bench Space, remove the Work Bench from the game.