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Masters Sidekicks Pawns Rams Crows Masks Tomes No Suit
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Lady Justice

Master, Crime Fighter
4
2
7
3
3
3

Abilities

Guild Master: Ignore one in the Animation Requirement of all Puppets you control.

Powerful +1: Increase the number of Rips inflicted by this Puppet’s attack by one.

Actions

Pep Talk (0): Rg: Self, Effect: For the rest of the Turn other Friendly Puppets in Range 2 and LoS of Lady Justice gain Powerful +1.

Judge

Sidekick
5
2
8
3
2
3

Abilities

Stay Dead: When this Puppet Tears Apart another Puppet, unless the Judge Attaches its Upgrade, the Upgrade is removed from play instead of being placed in the Scrap Heap.

Actions

Pins and Needles (): Rg: Self, Effect: Make two Attacks against a Target Puppet in Range 2.

Torn Bandana

4

Abilities

Combat +2

Actions

Who Was That Masked Puppet? (): Rg: 1, Effect: Place Target Impassable Token into any Unoccuppied Space within Range 2 of this Puppet. All Puppets adjacent to the Token's new location suffer one Rip.

Death Marshal

Pawn
1
2
6
1
2
2

Abilities

Ranged Weapon 2: This Puppet may make attacks at Range 2.

Cork Gun

6

Abilities

Ranged Weapon 2: This Puppet may make attacks at Range 2.

Guild Austringer

Pawn
7
2
5
1
0
2

Abilities

Ranged Weapon 3: This Puppet may make attacks at Range 3.

Birds Eye View: This Puppet ignores LoS for Attacks.

That Darn Pidgeon

2

Abilities

Fly in the Face: Enemy Puppets in Range 2 may not Dodge.

Executioner

Pawn, Metal
5
1
4
3
1
3

Abilities

Powerful +1: Increase the number of Rips inflicted by this Puppet’s attack by one.

Not So Fast!: Whenever an Enemy Puppet is about to leave a space adjacent to this Puppet, this Puppet immediately makes an Attack against the Enemy Puppet.

Glowy Claws

1

Abilities

Powerful +1: Increase the number of Rips inflicted by this Puppet’s attack by one.

Seamus

Master
2
2
6
1
3
4

Abilities

Resurrectionist Master: Ignore one in the Animation Requirement of all Puppets you control.

Hide and Seek: Enemy Puppets with one or more Exhausted Tokens may not Dodge while within Rg 3 and LoS of this Puppet.

Scary Face: When any other Friendly Puppet within Rg 3 and LoS would suffer Rips, you may discard one to ignore one Rip before they are applied. You may discard multiple in this way.

Bete Noire

Sidekick, Rotten
6
2
6
4
2
2

Abilities

Under the Bed: When this Puppet has the opportunity to Dodge, you may discard a to place this Puppet back into the Toy Box.

Actions

Sense Stuffing (4 + Discard a Card): Rg: Self, Effect: Make an Attack against a Puppet with an Exhausted Token. If successful Tear Apart that Puppet.

Extra Thread

6

Actions

Stitched to the Floor ( ): Rg: Self, Effect: All Enemy Puppets in Range 2 and LoS gain an Exhausted Token.

1

Nurse

Pawn
4
2
8
1
1
2

Actions

Unnecessarily Large Needle (0 + Discard a card): Rg: 1, Effect: Sew Up one Rip on Target Puppet.

High Heals

4

Abilities

Walk on the Weary: While inflicting Rips from an Attack, this Puppet gains Powerful +1 for each Exhausted Token on the Puppet it is Attacking.

Rotten Belle

Pawn, Rotten
1
2
6
1
2
3
 

Moldy Stuffing

No Master
7
 

Abilities

Infested: Whenever any other Puppet within Range 2 Dodges, that Puppet immediately gains an Exhausted Token. No LoS required.

1

Punk Zombie

Pawn, Rotten
5
2
6
2
1
3

Abilities

He Started It!: After this Puppet suffers a Rip during another Puppet's Animation, this Puppet may immediately perform an Attack.

Sugar and Spice

No Master
3

Abilities

Built of Strong Stuff: This Puppet cannot suffer more than one Rip from a single attack.

Pokey Viktoria

Master
6
3
8
4
2
3

Abilities

Outcast Master: Reduce the Animation Requirement of other friendly Puppets with no Suit printed in their AR by 2.

Stab Happy: This Puppet may perform an additional Attack Action during its Animation.

Catch!: Other Friendly Puppets in Rg 2 and LoS of this Puppet gain Range Weapon 2.

Hooded Rider

Sidekick, Metal
11
3
10
2
2
3

Abilities

Can’t Hear You!: This Puppet’s AR can not be changed except by Upgrades Attached to it.

Momentum: This Puppet gains Powerful +1 for each space moved during its current Animation for the remainder of this Animation.

Giant Glowy Sword

No Pawn
3

Abilities

Momentum: This Puppet gains Powerful +1 for each space moved during its current Animation for the remainder of this Animation.

Convict Gunslinger

Pawn
8
2
8
3
1
2

Abilities

Puppet Roulette: After this Puppet hits with an Attack, you may choose to flip a card from your Deck. If the card is Even, Tear Apart the Target of the Attack; if the card is Odd, Tear Apart this Puppet.

Bad Attitude

6

Abilities

Spiteful: After this Puppet is Torn Apart, all adjacent Puppets suffer one Rip.

Actions

If I can't have it...neither can you! (0 + Tear Apart this Upgrade): Rg: 2, Effect: Tear Apart Target Upgrade.

Ronin

Pawn
3
3
6
1
2
2
 

Rad Sword

9

Abilities

Flurry of Pointy Things: During this Puppet’s Animation, instead of moving, it may perform an additional Action.

Versatile: This Puppet may ignore any Suits in its Animation Requirement while Animating.

Rusty Alyce

Sidekick, Metal
9
2
8
2
2
3

Abilities

Disassemble: If this Puppet causes a Rip to a Puppet you may discard a card. If you do, Tear Apart any Upgrade on that Puppet. If it has no Upgrades, Tear Apart the Puppet.

Janky Fashion Sense: This Puppet ignores the Attachment Difficulty when it Attaches Enemy Upgrades.

Tattered Skirt

9

Abilities

Animation Requirement -4

Actions

Funky Smell (10): Rg: 1, Effect: Place Target Puppet into any Unoccupied Space within Range 2 of this Puppet, then the Target Puppet suffers one Rip.

Misaki

Sidekick
2
3
9
2
2
3

Abilities

Magical weapon: This Puppet ignores any suits in a Puppet’s Df when Attacking.

Leap: This Puppet may move through but not end on occupied spaces.

Magic Slippers

6

Abilities

Magical weapon: This Puppet ignores any Suits in a Puppets Df when attacking.

Shopping Spree: When this Puppet Moves or is Placed onto a Workbench, make that Workbench Friendly to you.

Malifaux Cherub

Pawn
3
3
6
1
1
2

Actions

Can’t Say No to You (): Rg: 1, Effect: Target other Puppet immediately performs an Action. You Control the Target Puppet for the duration of the Action. Pay all costs of the Action as normal.

Fairy Wings

3

Abilities

Flutter: During this Puppet's Animation, instead of Moving, you may Place this Puppet in an Unoccupied Space adjacent to your Master.

Silurid

Pawn
6
3
11
2
1
2

Abilities

Leap: This Puppet may move through but not end on occupied spaces.

Frog Legs

2

Abilities

Leap: This Puppet may move through but not end on occupied spaces.

+1 Movement

Razorspine Rattler

Pawn, Metal, Stuffed Animal
6
2
7
2
2
2

Actions

Chomp! (): Rg: 2, Effect: Target Puppet gains Paralyzed until the end of Turn.

Coils

3

Abilities

Snag: Adjacent Enemy Puppets may not move.

December Acolyte

Pawn, Stuffed Animal
5
2
5
2
2
2

Actions

Check Behind the Cushion (0 + discard a card): Rg: N/A, Effect: Draw two cards.

Filled with Needles ( + Tear Apart this Puppet): Rg: 1, Effect: All Adjacent Puppets suffer two Rips.

Ice Cubes

4

Abilities

Numb: Each time this Puppet deals at least one Rip to an Enemy Puppet, that Puppet gains Paralyzed until the end of the Turn.

Igloo: Only adjacent Puppets may Target this Puppet with the Attack Action.