










Guild Master: Ignore one
in the Animation Requirement of all Puppets you control.
Powerful +1: Increase the number of Rips inflicted by this Puppet’s attack by one.
Pep Talk (0): Rg: Self, Effect: For the rest of the Turn other Friendly Puppets in Range 2 and LoS of Lady Justice gain Powerful +1.







Stay Dead: When this Puppet Tears Apart another Puppet, unless the Judge Attaches its Upgrade, the Upgrade is removed from play instead of being placed in the Scrap Heap.
Pins and Needles (
): Rg: Self, Effect: Make two Attacks against a Target Puppet in Range 2.


Combat +2
Who Was That Masked Puppet? (
): Rg: 1, Effect: Place Target Impassable Token into any Unoccuppied Space within Range 2 of this Puppet. All Puppets adjacent to the Token's new location suffer one Rip.







Ranged Weapon 2: This Puppet may make attacks at Range 2.


Ranged Weapon 2: This Puppet may make attacks at Range 2.







Ranged Weapon 3: This Puppet may make attacks at Range 3.
Birds Eye View: This Puppet ignores LoS for Attacks.


Fly in the Face: Enemy Puppets in Range 2 may not Dodge.







Powerful +1: Increase the number of Rips inflicted by this Puppet’s attack by one.
Not So Fast!: Whenever an Enemy Puppet is about to leave a space adjacent to this Puppet, this Puppet immediately makes an Attack against the Enemy Puppet.


Powerful +1: Increase the number of Rips inflicted by this Puppet’s attack by one.






Resurrectionist Master: Ignore one
in the Animation Requirement of all Puppets you control.
Hide and Seek: Enemy Puppets with one or more Exhausted Tokens may not Dodge while within Rg 3 and LoS of this Puppet.
Scary Face: When any other Friendly Puppet within Rg 3 and LoS would suffer Rips, you may discard one
to ignore one Rip before they are applied. You may discard multiple
in this way.








Under the Bed: When this Puppet has the opportunity to Dodge, you may discard a
to place this Puppet back into the Toy Box.
Sense Stuffing (4 + Discard a
Card): Rg: Self, Effect: Make an Attack against a Puppet with an Exhausted Token. If successful Tear Apart that Puppet.


Stitched to the Floor (
): Rg: Self, Effect: All Enemy Puppets in Range 2 and LoS gain an Exhausted Token.








Unnecessarily Large Needle (0 + Discard a
card): Rg: 1, Effect: Sew Up one Rip on Target Puppet.


Walk on the Weary: While inflicting Rips from an Attack, this Puppet gains Powerful +1 for each Exhausted Token on the Puppet it is Attacking.









Infested: Whenever any other Puppet within Range 2 Dodges, that Puppet immediately gains an Exhausted Token. No LoS required.








He Started It!: After this Puppet suffers a Rip during another Puppet's Animation, this Puppet may immediately perform an Attack.


Built of Strong Stuff: This Puppet cannot suffer more than one Rip from a single attack.






Outcast Master: Reduce the Animation Requirement of other friendly Puppets with no Suit printed in their AR by 2.
Stab Happy: This Puppet may perform an additional Attack Action during its Animation.
Catch!: Other Friendly Puppets in Rg 2 and LoS of this Puppet gain Range Weapon 2.






Can’t Hear You!: This Puppet’s AR can not be changed except by Upgrades Attached to it.
Momentum: This Puppet gains Powerful +1 for each space moved during its current Animation for the remainder of this Animation.







Puppet Roulette: After this Puppet hits with an Attack, you may choose to flip a card from your Deck. If the card is Even, Tear Apart the Target of the Attack; if the card is Odd, Tear Apart this Puppet.

Spiteful: After this Puppet is Torn Apart, all adjacent Puppets suffer one Rip.
If I can't have it...neither can you! (0 + Tear Apart this Upgrade): Rg: 2, Effect: Tear Apart Target Upgrade.







Flurry of Pointy Things: During this Puppet’s Animation, instead of moving, it may perform an additional Action.
Versatile: This Puppet may ignore any Suits in its Animation Requirement while Animating.






Disassemble: If this Puppet causes a Rip to a Puppet you may discard a card. If you do, Tear Apart any Upgrade on that Puppet. If it has no Upgrades, Tear Apart the Puppet.
Janky Fashion Sense: This Puppet ignores the Attachment Difficulty when it Attaches Enemy Upgrades.

Animation Requirement -4
Funky Smell (10): Rg: 1, Effect: Place Target Puppet into any Unoccupied Space within Range 2 of this Puppet, then the Target Puppet suffers one Rip.






Magical weapon: This Puppet ignores any suits in a Puppet’s Df when Attacking.
Leap: This Puppet may move through but not end on occupied spaces.

Magical weapon: This Puppet ignores any Suits in a Puppets Df when attacking.
Shopping Spree: When this Puppet Moves or is Placed onto a Workbench, make that Workbench Friendly to you.







Can’t Say No to You (
): Rg: 1, Effect: Target other Puppet immediately performs an Action. You Control the Target Puppet for the duration of the Action. Pay all costs of the Action as normal.


Flutter: During this Puppet's Animation, instead of Moving, you may Place this Puppet in an Unoccupied Space adjacent to your Master.







Leap: This Puppet may move through but not end on occupied spaces.


Leap: This Puppet may move through but not end on occupied spaces.
+1 Movement







Chomp! (
): Rg: 2, Effect: Target Puppet gains Paralyzed until the end of Turn.


Snag: Adjacent Enemy Puppets may not move.







Check Behind the Cushion (0 + discard a card): Rg: N/A, Effect: Draw two cards.
Filled with Needles (
+ Tear Apart this Puppet): Rg: 1, Effect: All Adjacent Puppets suffer two Rips.


Numb: Each time this Puppet deals at least one Rip to an Enemy Puppet, that Puppet gains Paralyzed until the end of the Turn.
Igloo: Only adjacent Puppets may Target this Puppet with the Attack Action.