









A Really Sharp Sword: Any time this Puppet Tears Apart an Enemy Puppet, this Puppet may gain a Powerful +1 Counter.
Guild Master: Ignore one
in the Animation Requirement of all
Puppets you control.
Multitasker: This Puppet may take an additional Action during its Animation. You may not use this effect to perform the same action twice.
Elite Combat Training (6
+ Discard a
Card): Rg: In Play, Effect:
Target puppet gains Combat +3 and Powerful +1. LoS not required.
With My Eyes Closed! (0): Rg: 3, Effect: Move a Powerful Counter from this puppet to a Friendly Puppet that does not already have a Powerful Counter. LoS not required.






I am the Law!: Reduce the AR of Friendly adjacent Crime Fighters by 2
.
Leader-ish: When this Puppet causes a Rip to another Puppet, a Friendly Puppet within Range 2 is Sewn Up.
Sword!: Attacks from this Puppet may not be Dodged.



Cane!: This Puppet ignores Stuck effects.
Combat +1
Sword!: Attacks from this Puppet may not be Dodged.






Confused...but Enraged!: If this Puppet is affected by a Combat Effect, it gains Powerful +1.
Having Too Much Fun: Sew Up this puppet when it successfully Tears Apart another puppet.
Powerful +1: Increase the number of Rips inflicted by this Puppet’s attack by one.
Short Legs: This Puppet may not move more than once during its Animation.


Combat +1:
Powerful +1: Increase the number of Rips inflicted by this Puppet’s attack by one.






Stay Dead: When this Puppet Tears Apart another puppet, it is removed from play instead of being placed in the Scrap Heap.
Pins and Needles (
): Rg: Self, Effect: Make two Attacks against one Target Puppet in Range 2.


Combat +1
Rampage’n (5
): Rg: Self, Effect: Refresh this Puppet.
UNCLEAN! (2
): Rg: 2, Effect: Target Puppet with at least one Decay Counter is Torn Apart.






Range Weapon 3: This Puppet may make attacks at Range 3.
Aim for the Stitches (
): Rg: Self, Effect: Make an attack at Combat -1, gain Powerful +1.


Combat +1
Precise +3: Add 3 to the value of cards used when this puppet performs an Attack Action.






Ranged Weapon 2: This Puppet may make attacks at Range 2.
Marshal (
): Rg: Self, Effect: While in Range 2 of this Puppet, all Friendly Puppets gain Combat +1.


Combat +1
Ranged Weapon 2: This Puppet may make attacks at Range 2.






Best Friend: This Puppet receives Combat +3 when adjacent to your Master.
Meal Time!: When this Puppet Tears Apart another Puppet, All Adjacent Guild Hounds are Sewn Up.
Bite the Hand (0): Rg: Self, Effect: Make an Attack. This may not be used during this Puppet's Animation.


Combat +1
Bite the Hand (0): Rg: Self, Effect: Make an Attack. This may not be used during this Puppet's Animation.






Filled with Coffee Beans: (0 + Discard
Card): Rg: 1, Effect: Refresh Target Puppet.
Trust Me, I’m a “Doctor”: (6
): Rg: 2, Effect: Target Puppet is Sewn Up.


Combat +1
Mystic Transformation: (0 + Place this Upgrade in the Toy Box): Rg: Self, Effect: Tear Apart this Puppet.
Needlework (6
+ Tear Apart this Upgrade): Rg: 1, Effect: Sew up Target Puppet.






Rabies: When this Puppet causes a Rip, the ripped Puppet gains a Combat -1 Counter.
Relentless: If you Animate this Puppet while already Exhausted, you may discard two cards to ignore the Rip caused by Animating.
Eats Anything (3
): Rg: 1, Effect: Remove a Decay Counter on Target Puppet.











Extra Rusty Sword: Puppets ripped by this puppet gain a Powerful -1 Counter.
Made of Spare Parts: This Puppet may be animated from your Scrap Heap as though it were in your Toy Box. This animation gains an additional cost of discarding a
card. Place a Decay Counter on this Puppet when it is Animated in this manner.


Horrible Odor: Puppets adjacent to this Puppet suffer Combat -1 while they remain adjacent.
Bad Acting (
+ Tear Apart this Upgrade): Rg: 1, Effect: Target Puppet is Confused.






Bath Time (8): Rg: 1, Effect: Remove all Effects and Counters from Target Puppet, and Tear Apart all attached Upgrades.
Sedative (0 + Discard a
card): Rg: 1, Effect: Target Puppet gains Combat -3.


Bills to Pay!: If this Puppet causes a Rip to another Puppet, the Controller of the Puppet must discard one Card.
Worms (6
): Rg: 2, Effect: Target Puppet gains a Decay Counter.







Built of Strong Stuff: This Puppet cannot suffer more than one Rip from an attack.
Powerful Rot (5
+ Suffer 1 Rip): Rg: 3, Effect: Target Puppet gains one Rip for each Powerful bonus it currently has. LoS not required.


Built of Strong Stuff: This Puppet cannot suffer more than one Rip from an attack.






Multitasker: This Puppet may take an additional Action during its Animation. You may not use this effect to perform the same action twice.
Neverborn Master: Ignore one
in the Animation Requirement of all Puppets you control.
Your Shoe's Untied!: All adjacent Enemy Puppets gain a
to their animation cost. This replaces any suits already in their animation cost which is printed on their card.
Really Annoying (5 + Discard a
Card): Rg: In Play Effect: Target Enemy Puppet which is adjacent to at least one Friendly Woe gains Skillful -3 and Defense -3 until the end of the turn. LoS not required.
A Spooky Whisper (
): Rg: 4, Effect: Move Target Puppet one space in any direction.
BYOB (bring your own box) (0): Rg: 1, Effect: Place a friendly Work Bench within Range. It must be placed in an unoccupied Space which is not adjacent to a Workbench. Remove one friendly Work Bench from the board. This may be used once per game.
Downer (0 + discard a
card): Rg: In Play, Effect: Target Enemy Puppet which is adjacent to at least one Friendly Woe gains +
to its Animation Cost. LoS not required.







Can’t Say No to You (6 + Discard 1 Card): Rg: 1, Effect: Target Puppet immediately performs one Action chosen and controlled by you. This Action can not be one with an Additional Cost which would Tear Apart the Puppet.
Teleport (5
): Rg: 5, Effect: Place this Puppet Adjacent to Target Friendly Puppet. LoS not required.


Defense +1
Unpracticed Teleport (5
): Rg: 5, Effect: Place this Puppet Adjacent to Target Friendly Puppet.
Take a Peek (7
): Rg: N/A, Effect: Another Player must reveal two random cards from their Control Hand.





Can’t Hear You!: This Puppets AR can not be changed except by Upgrades Attached to this Puppet.
Momentum: This Puppet gains Powerful +1 for each move made during its current Animation.
Sprint: This Puppet may make one additional move during its Animation.



Combat +1
Defense +1
Extra Weapon:This Puppet gets an additional Action during its Animation which may only be used to make the Attack Action.






Follow Through: Once per Animation, after causing a rip to an Enemy Puppet, this Puppet may make one move.
Greasy: This Puppet ignores the Blocking rule while moving.
Wing-Fu (10
): Rg: 1, Effect: Place all Puppets in Range in a space Adjacent to their current location if able. Any Puppet placed Adjacent to an Impassible Token suffers one Rip.


Defense +1
Greasy: This Puppet ignores the Blocking rule while moving.





Arcanist Master: Ignore one
in the Animation Requirement of all Puppets you control.
Beast Master: When you select a Stuffed Animal Puppet to animate, you may discard a card to ignore all Suits in that Puppets Animation Requirement.
Multitasker: This Puppet may take an additional Action during its Animation. You may not use this effect to perform the same action twice.
Everyone Share! (5 + A Friendly puppet in play suffers 1 Rip): Rg: In Play, Effect: This does not require LoS. Target puppet is Sewn Up. This action may not Target Marcus.
Hide Pet (5
): Rg: 1, Effect: Target Stuffed Animal may not be targeted by Attacks.
Fire + Stuffing = Scary (10
): Rg: 1 Effect: All Puppets in range gain
Paralyzed.
Roar (4
+ discard a card): Rg: 3 Effect: All Puppets adjacent to Target Stuffed Animal suffer one Rip. LoS is not required.






Angry!: This Puppet has Powerful +1 for each Rip on it.
Collects Buttons: Draw one card whenever this Puppet Tears Apart another Puppet.
Force field: When a Puppet fails an Attack Test targeting this Puppet, draw a Card.
Sparkling Axes (6
+ Discard 1 or 2 cards): Rg: 2, Effect: One Target Puppet suffers a number of Rips equal to the number of cards you discarded to pay the additional cost of this action.


Animation Requirement -1
Rigged to Blow: When this Puppet is Torn Apart, all adjacent Puppets suffer one Rip.
Sprint: The Puppet may make one additional move during its Animation.
Unreliable: This puppet suffers one Rip if it moves more than twice during its Animation.






Delicious stuffing!: Any time a Puppet is Torn Apart in an Adjacent Space, this Puppet may immediately Attach that Puppet's Upgrade side without taking a test or using the Scrounge Action, as long as it is Suitable to Attach the Upgrade.
Bag of Goodies: If this Puppet is Torn Apart, move all Upgrades on this Puppet to the Scrap Heap instead of removing them from the game.
Hunting (5 + discard a card): Rg: N/A, Effect: Draw two cards.


Animation Requirement -1
Numb: After this Puppet suffers a Rip, Draw a card.
Frozen Solid (
+ Tear Apart this Upgrade): Rg: 1, Effect: Target Puppet currently with a Paralyzed effect is Torn Apart.






Rigged to Blow: When this Puppet is Torn Apart, all adjacent Puppets suffer one Rip.
Ice Blaster (8
): Rg: 3, Effect: Target Puppet suffers one Rip.

Animation Requirement -1
Snowball (8
): Rg: 3, Effect: One Target Puppet is Paralyzed.






Blind: You Never need LoS for any actions this Puppet makes.
Burrow: This Puppet may move onto Spaces with an Impassible Token as if they were Unoccupied. While on an Impassible token, gain Defense +4 and Combat +2.
Cover Up (0 + Discard a Card): Rg: Self, Effect: This Puppet may not be targeted by Actions other than Attacks.


Animation Requirement -1
Blind: You Never need LoS for any actions this Puppet makes.





Expensive: When you Animate this Puppet you must discard a Card or this Puppet is Torn Apart. If this Puppet has AR 0 or below, it suffers 1 Rip instead of being Torn Apart.
Magical weapon: This Puppet ignores any Suits in a Puppets Df when attacking.
Leap (
): Rg: Self, Effect: Place this Puppet in an unoccupied space no more than Range 2 away.

Magical weapon: This Puppet ignores any Suits in a Puppets Df when attacking.





Range Weapon 2: This Puppet may make attacks at Range 2.
Puppet Roulette (0 + Discard 1 card): Rg: 1, Effect: Flip a card from your Puppet Deck

Doesn’t Take up Space: this upgrade does not count towards the maximum number of upgrades allowed on a puppet.
If I can't have it... neither can you! (7 + Remove this Upgrade from Play): Rg: 2, Effect: Remove from play an Upgrade attached to target Puppet.





Dumb luck: After successfully hitting an Enemy Puppet with an attack, you may flip a card from your deck.
Green Swarm!: This Puppet gains Animation Requirement -1 for each other Gremlin in play.
I Got My Bro!: This model has Combat +1 for each Friendly Bayou Gremlin adjacent to it.
Boomstick (7): Rg: Self, Effect: Make an attack with Range 2.

Lucky: After Flipping a Card, you may discard that card and flip a new card. If you do this, Tear Apart this Upgrade.





Hey You! Piggy! (0 + Discard
card): Rg: 3, Effect: Target Pig is Refreshed. LoS not required.
Bacon Weav’en (6 + Suffer 1 Rip): Rg: N/A, Effect: Move a pig from your Scrap Heap to your Toy Box.

Animation Requirement -1
Motivational Tools (0 + Discard
card): Rg: 2, Effect: Refresh Target Puppet. This Action may not target this Puppet.





Meat Candy: When selecting a Puppet to animate, the player who selected this Puppet for their Toy Box may Tear it Apart. Select any Puppet to Animate, regardless of its AR.
Sprint: This Puppet may make one additional move during its Animation.

The Power of Bacon: Ignore one suit in this Puppet's Animation Cost.
Bacon Snack (4
+ Tear Apart this upgrade): Rg: Self, Effect: Sew Up this Puppet.





Disassemble: If this puppet causes a Rip to an Adjacent Puppet you may discard a card. If you do, Tear Apart any Upgrade on that Puppet. If it has no Upgrades, Tear Apart the Puppet.
Ranged Weapon 2: This Puppet may make attacks at Range 2.
Magnetic Personality (
): Rg: 3, Effect: Target a Metal Puppet. Place Rusty Alyce in an unoccupied space adjacent to the target.

Animation Requirement -4
Defense +1






Birds Eye View: When this Puppet makes an attack, it may target a Puppet which is adjacent to any Friendly Puppet, ignoring Range and LoS.


Combat +1
Fly in the Face (9 + Discard Card): Rg: 2, Effect: Target Puppet can not Dodge.





Built of Strong Stuff: This puppet only suffers a maximum of one Rip from an attack.
Manhandle (4
): Rg: 1, Effect: Place Target Enemy Puppet into an Unoccupied space which is within Range 2 and LoS of Bad Juju.


Defense +1
Extra Dirty (5
): Rg: 2, Effect: Place Target Impassable Token in an unoccupied, non-workbench space it is adjacent to.







Under the Bed!: When this Puppet has the opportunity to Dodge you may discard a card to place it back into the Toy Box.
Sense Stuffing (4 + Discard a
Card): Rg: Self, Effect: Make an Attack against an Exhausted Puppet, if successful Tear Apart that Puppet.

Extra Thread (10 + suffer one Rip): Rg: In Play, Effect: All Enemy Puppets in play gain Animation Requirement +2.






Cuteness Factor: This Puppet ignores effects which modify its Defense.
Knife-Wielding Baby! (4
): Rg: 2, Effect: Move Target Puppet one space in any direction.
Tantrum (6
): Rg: 2, Effect: Target Puppet gains a Stuck Counter.


Cutest Puppet Ever: +
to Df
Defense +1






Chameleon: This Puppet may not be attacked by Puppets who are not in an adjacent Space.
Leap(
): Rg: Self, Effect: Place this Puppet in an unoccupied space no
more than Range 2 away.


Defense +1
Leap(
): Rg: Self, Effect: Place this Puppet in an unoccupied space no
more than Range 2 away.







Confusing Feelings: If this Puppet causes a Rip to a Puppet, that Puppet gains Confused.
Neglected:When this Puppet would suffer Rips from an Attack, you may discard a
to ignore one Rip before they are applied.
Relentless: If you Animate this Puppet while already Exhausted, you may discard two cards to ignore the Rip caused by Animating.


Stinky: this puppet gains the Rotten characteristic.







It’s A Teddy Bear Picnic: You may select any number of Teddy Puppets up to the limit of your Toy Box.
When our Powers Combine...: Heart Patch Upgrades on this Puppet do not count towards this Puppet's Upgrade Limit.
The Power of Friendship!!!: This Puppet gains +1 Stitch for each Upgrade on it.
Swallow Whole (
):Rg 1, Effect: Target Puppet with fewer upgrades on it than this Puppet is torn apart.


Defense +1
Sprint: The Puppet may make one additional move during its Animation.






It’s A Teddy Bear Picnic: You may select any number of Teddy Puppets up to the limit of your Toy Box.
When our Powers Combine...: Heart Patch Upgrades on this Puppet do not count towards this Puppet's Upgrade Limit.
The Power of Friendship!!!: This Puppet gains +1 Stitch for each Upgrade on it.
Swallow Whole (
):Rg 1, Effect: Target Puppet with fewer upgrades on it than this Puppet is torn apart.


Powerful +1
Hungry: After Tearing Apart an adjacent Puppet, you may discard two cards to Refresh this Puppet.






It’s A Teddy Bear Picnic: You may select any number of Teddy Puppets up to the limit of your Toy Box.
When our Powers Combine...: Heart Patch Upgrades on this Puppet do not count towards this Puppet's Upgrade Limit.
The Power of Friendship!!!: This Puppet gains +1 Stitch for each Upgrade on it.
Swallow Whole (
):Rg 1, Effect: Target Puppet with fewer upgrades on it than this Puppet is torn apart.


Built of Strong Stuff: this puppet cannot suffer more than one Rip from an attack.
Repackage: After tearing apart an adjacent Puppet, you may Discard two cards. If you do, place a Puppet from your Scrap Heap with the same name as this Puppet back into your Toy Box






It’s A Teddy Bear Picnic: You may select any number of Teddy Puppets up to the limit of your Toy Box.
When our Powers Combine...: Heart Patch Upgrades on this Puppet do not count towards this Puppet's Upgrade Limit.
The Power of Friendship!!!: This Puppet gains +1 Stitch for each Upgrade on it.
Swallow Whole (
):Rg 1, Effect: Target Puppet with fewer upgrades on it than this Puppet is torn apart.


Animation Requirement -2
Hide in the Covers: When this Puppet is Torn Apart, place all of its Upgrades into the Scrap Heap instead of removing them from play.





It’s A Teddy Bear Picnic: You may select any number of Teddy Puppets up to the limit of your Toy Box.
When our Powers Combine...: Heart Patch Upgrades on this Puppet do not count towards this Puppet's Upgrade Limit.
The Power of Friendship!!!: This Puppet gains +1 Stitch for each Upgrade on it.
Swallow Whole (
):Rg 1, Effect: Target Puppet with fewer upgrades on it than this Puppet is torn apart.

Combat +1
Follow Through: Once per Animation, after causing a rip to an Enemy Puppet, this Puppet may make one move.






Overextend: While this Puppet has at least one Rip, it gains Multitasker.
Solid Programming: This model may ignore Confused, Paralyzed, and Stuck effects, as well as effects which cause Exhaustion other than Animating.
Tazed! (7
): Rg: 2, Effect: Target Puppet gains Paralyzed.


Animation Requirement -1
Overextend: While this Puppet has at least one Rip, it gains Multitasker.





Lovely Belles: You may animate Belle Puppets in your Scrap Heap as though they were in your Toy Box. This animation gains an additional cost of discarding a
card. The Belle gains a Decay counter.
Multitasker: This Puppet may take an additional Action during its Animation. You may not use this effect to perform the same action twice.
Hide and Seek: Enemy Exhausted Puppets may not Dodge while within Range 2 and LoS of this puppet.
Resurrectionist Master: Ignore one
in the Animation Requirement of all Puppets you control.
Scary Face (0 + Discard a
Card): Rg: in play, Effect: Gain +
to target Puppet’s Df. LoS not required.
Pop-Gun (4
): Rg: 3, Effect: Target Puppet is Exhausted.
Taking Advantage (4
): Rg: 2, Effect: Target Puppet gains Powerful +1 when attacking Exhausted Puppets.






Last to be Picked: At the start of the Resolve a turn step, all Puppets adjacent to this Puppet which are not Exhausted suffer one Rip.
Oppressive: While adjacent to this Puppet non-Woe Puppets receive Animation Requirement +2.
Stuffing Mites: If Torn Apart by another Puppet, automatically attach this Puppet’s Cooties Upgrade to that Puppet.

Contagious!: When this Puppet hits another Puppet with an attack, immediately Attach this Upgrade to the other Puppet after Rips are inflicted, if able. When this Puppet is hit with an attack, immediately Attach this Upgrade to the other Puppet before Rips are inflicted.
Doesn’t Take up Space: This Upgrade does not count towards a Puppets Upgrade Limit.
Insanely Itchy: At the start of the Resolve the Turn Step, if this Puppet is Exhausted, it suffers one Rip.





Sprint: This Puppet may make one additional move during its Animation.
Garage Sale (0 + Tear Apart this Puppet and all Attached Upgrades): Rg: N/A, Effect: Draw up to your maximum hand size.

Animation Requirement -1
Combat +1
Defense +1







Power of Death: This model may gain a Decay Counter any time a Puppet in Range 2 is Torn Apart.
Amputate (0 + Discard a Decay Counter): Rg: 1, Effect: Tear Apart all Upgrades on one adjacent Puppet. Sebastian is Sewn Up once for each Upgrade Torn Apart in this way.
Shred (
+ Discard 2 Decay Counters): Rg: 1, Effect: One Target Puppet is Torn Apart.


Chop Off Legs (
+ Tear Apart this Upgrade): Rg: 2, Effect: Target Puppet gains a Stuck Counter.






Collects Buttons: Draw one card whenever this Puppet Tears Apart another Puppet.
Magical weapon: This Puppet ignores any Suits in a Puppets Df when attacking.
Multitasker: This Puppet may take an additional Action during its Animation. You may not use this effect to perform the same action twice.
Outcast Master: Reduce the Animation Requirement of other friendly Puppets with no Suit printed in their AR by 2.
I’ve Got a Gun! (0 + discard a
card): Rg: Self, Effect: Gain Ranged Weapon 2.
Stab Happy (0 + discard a card): Rg: Self, Effect: Make an Attack Action.
Scurry (0 + discard a
): Rg: Self, Effect: Gain Sprint
Thump’n Mode (0 + discard a
): Rg: Self, Effect: Gain Powerful +1.
Two for One (10): Rg: 3, Effect: Target a Friendly Mercenary puppet. Switch board locations with the target. This is a placement.